Lit.Org - a community for readers and writers Advanced Search
 




Average Rating
7

(1 votes)


RatingRated by
7Unknown

You must login to vote


--------------------------------------------------------------------------------

Ideas aren't as hard to come up with as it seems. No, the problem isn't getting the idea--it's figuring out a good idea that readers will enjoy vs. a bad one that won't. And also, its figuring out which would best fit your idea (short story, magazine article, novel etc.).
A good way to come up with an idea is this: "What if?" What if a detective investigating a crime scene was murdered? What if the murderer actually takes his place as a detective to mess up the investigation at the crime scene the detective was originally investigating?
What if there was a robot that could love? (A.I.)
What if a young boy was actually a boy born with a capability that normally drove men mad? (The Wheel of Time series, Robert Jordan)
What if there was a ring that a young "man" had to destroy in a fiery mountain? (The Lord of the Rings, J.R.R. Tolkein)
A few ways to quickly come up with an idea:
*Invent lives for everyday strangers you see around you
*Think about something that has happened to anyone you know. What if things had gone differently?
*Write an opening "hook" or sentence
*Rewrite legends and fairy tales as modern stories
For magazine articles, non-fiction books, etc, even if you are writing on a negative topic, don't be negative. If you are writing about AIDS, don't be dark and dreary. Even though it's a negative topic, you should still be positive. An example is "The Physics of Star Trek" by Lawrence M. Krauss. He doesn't tell us that warp speed is impossible; no, he is posotive and simply tells about the things that would be needed to achieve such a goal.
Things that make bad ideas are things such as something that might be important to you or things that are true. Just because something that happened in your life that you want to write about doesn't make it a good idea (I am not saying that you can never have good ideas that have come from your expieriences). And, just because your uncle Bob was married seven times, that doesn't make it a good idea.
Good ideas come from things such as the following.
World: Strong stories take you to new worlds, rich and interesting places. A person whom works in an insurance agency doesn't want to come home and read about an insurance agency. No, he wants characters dealing with dilemas he hopes he is never faced with but that cause strong emotion responses, such as: Do I take the helicopter off of the island of mutants, or go back into the jungle to save my sun, hoping another will come?
The world of Michael Chrichton's Jurrasic Park is a theme park.
The world of t.v. shows ER and Chicago Hope aren't just physical worlds (hospitals) but also the world of medicine. In all, your story should be unique in your world.
Active Characters: What if in the movie, The Fugitive, instead of being the one blamed for killing his wife, Harrison Ford plays the man who watches everything?
What if, in the movie Die Hard, John McLane is actually a man who sits back and calls the cops, waiting for them to arrive?
Instead, we need active characters. A reader doesn't want to read a book about someone who watched the whole Jurassic Park dilema from an airplane. No, they want to read about Dr. Grant, and the kids, and John Hammond, etc. Without active characters, there is no emotional power behind your story.
Goals: I talked about this in my "Goal Posts". I'll be brief here: What does a character want? Inner peace? To marry someone? A nicer computer? Let's talk about inner peace. All in all, it isn't that exciting of a goal. But what if your character is going to climb Mt. Everest to find inner peace? Different story.
Stakes: If the stakes are high in your story, the story is going to be emotionally powerful and interesting. Is the world going to be exterminated in the year 2680, so Earth has to send a fleet of ships to destroy the alien mothership? The stakes are high. It would make for an interesting story. But what if the stakes are that a man is going to poison all pigeons? Did he get his goal? Who cares! The stakes aren't high enough.
A good idea isn't hard to find. Just look in the right places.


------
...And they did shake the world with battle.


Related Items

Comments

The following comments are for "In the beginning..."
by DragonReborn

good idea.
A very interesting read. You've made some excellent points, which a lot of writers would do well to take notice of.

I do think it needs to be edited a bit, though - there's a number of points where the wording could be improved, or a better example used, and so on.

But the core is good. It's an article with a good idea at it's centre. And as you say, it's the idea that is the key.

( Posted by: Spudley [Member] On: June 14, 2003 )

Great!
I really think you have the knack of this. It's really good to hear suggestions and advices of how should someone write. But, what I really think is that the only thing that one needs to create a good masterpiece is to imagine, imagine and imagine. Relate things into a common sense, counting on all gramatical rules, of course. Thanks for this read! Really helped me.

( Posted by: tkal317 [Member] On: June 14, 2003 )

Thanks
for your input.

( Posted by: DragonReborn [Member] On: June 14, 2003 )





Add Your Comment

You Must be a member to post comments and ratings. If you are NOT already a member, signup now it only takes a few seconds!

All Fields are required

Commenting Guidelines:
  • All comments must be about the writing. Non-related comments will be deleted.
  • Flaming, derogatory or messages attacking other members well be deleted.
  • Adult/Sexual comments or messages will be deleted.
  • All subjects MUST be PG. No cursing in subjects.
  • All comments must follow the sites posting guidelines.
The purpose of commenting on Lit.Org is to help writers improve their writing. Please post constructive feedback to help the author improve their work.


Username:
Password:
Subject:
Comment:





Login:
Password: